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Monday
26th January, 2004
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This contour
map was created from the MOLA data and shows
the Opportunity landing site area. Up is North,
the contours are at 10 meter intervals. The
white cross marks the center of the landing
ellipse. You can find a larger scale map here.
I have modified my MOLA processing software to
process the 90 meter resolution SRTM
data. Using the 14Gb Euro/Asia dataset I can create
relief maps of most parts of Europe and Asia in
about five minutes. This
scaled down relief map of the area around Kabul
(Afghanistan) shows 1400 population areas using
name/location data from the GEOnet
Names Server.
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Monday
12th January, 2004
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Datasets for both the Mars rover landing sites
are now available for the Mars3D Viewer software,
you can download them from here.
I used the Mars Explorer software to drive
around the Gusev crater landing site. According
to the MOLA data the highest point of the nearby
hills is 62 metres above the landing site. It
is quite likely that MGS did not pass directly
over the highest point so the hills are probably
somewhat higher than that. A NASA press conference
recently suggested they are 100m high.
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Wednesday
7th January, 2004
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Map Updated
I've updated the contour
map of the Spirit landing site and adjusted
my estimate of the landing location marked with
the white cross. The largest hills in the pan
cam image can be seen on the map about 2km south
east, they are 50m high.
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Monday
5th January, 2004
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Map
Congratulations to NASA on the successful landing
of Spirit. This contour
map was created from the MOLA data and shows
the landing site area. Up is North, the contours
are at 5 meter intervals. The red mark shows
the location of the craters captured in this
descent
image.
The solid black areas are craters where the
contour lines are packed tightly together. There
are a number of artifacts because the image
was created at a resolution that resulted in
heavy interpolation in some places.
This page
explains how NASA will locate the MER's.
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Monday
27th October, 2003
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Sandro Batista kindly sent me a GUI front end
for the Gravity 3D software. It allows you to
change the parameters without having to use
notepad. I have added his loader to the download,
you can find the updated version here.
Many thanks Sandro.
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Thursday
9th October, 2003
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Crater
I've
added some images which show what MER-A may
see when it lands early next year. They were
created using the Mars Explorer software and
the MOLA data. You can see them here.
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Sunday
5th October, 2003
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I
have created some images and a contour map of
the MER landing sites, you can find them here.
I
will soon be adding some views from the MER-A
landing site created using the Mars Explorer
software. They will simulate what the rover
should see from the surface when it lands in
January 2004.
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Monday
22nd September, 2003
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Four
posters feauturing topographic globes of Mars
are available from the shop.
Each poster was created using images with a
resolution of 8000x6000 pixels, the models used
to render the images consisted of 200 million
polygons. Each poster image took 8 hours to
render.
There
are several new wallpapers available from the
gallery
including some new gravity images.
If
there are any other images that you would like
to see as a poster or you have any other feedback
regarding the posters please e-mail
me.
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Monday
1st September, 2003
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This
new image
shows two galaxies colliding, each galaxy contains
100 million stars. The image was created by
compositing several runs of a new version of
Gravity3D. To simulate that number of stars
in one run would require 6 Gb of ram. I used
software floating point buffers and an exposure
function to prevent image burn out. I also added
some background stars and applied a bloom flare
effect to the final image. More images here.
Posters
of some of the images in the gallery will be
available for purchase in 1-3 weeks time.
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Sunday
27th October, 2002
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Thursday
15th August, 2002
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I
have updated the Gravity
software. It now takes advantage of SSE
on Athlon CPUs, previously it only used SSE
on Intel CPUs. The performance gain is significant.
I have also fixed the bug where sometimes the
HUD didn't display. The readme file in the download
has more information on the changes.
Earlier
this week my email inbox became corrupted after
I tried to compact it so I lost all my e-mails.
If you sent me an e-mail in the last week or
so and haven't had a reply please re-send it.
My e-mail inbox is just about the only thing
I didn't have a backup of.....typical.
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Saturday
10th August, 2002
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I've
added rocks and a better surface texture to
Mars Explorer. I haven't updated the demo yet
but here's some screenshots.
They were taken using the Melas
Chasma map and a visibility of 30km. In
the next version there will also be an overhead
map to aid navigation.
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Thursday
1st August, 2002
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I've
updated Mars
Explorer with a new map, Melas Chasma. Among
the new features is variable view distance.
The software defaults to a view distance of
200km but you can change it to a more realisitic
30km. I've improved the lens flare and added
sun glare. I've also improved the ground detail
and added surface curvature. In addition performance
should be significantly better.
From
what I can tell the average viewable distance
on Mars is 30km.I'm interested in finding out
what the maximum viewable distance on a good
day could be. if anyone has information on this
please let me know.
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Thursday
25th July, 2002
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I
will be releasing a new map for Mars
Explorer soon. It covers the area surrounding
the Melas Chasma MER landing site. Here's some
screen shots 1
2
3.
I based the surface colour on this image
from one of the Viking landers. I've gone with
a blue sky partly because it looks nice but
also because there is some evidence
to suggest that the Martian sky could be blue.
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Wednesday
24th July, 2002
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Here's
a contour map
of the Melas Chasma landing site for the Mars
Exploration Rover (277->287E,-4->-14N).
The landing ellipse is highlighted in white.
The map was created using my MOLA processing
software and all the
MOLA data. You can read more about the proposed
MER landing sites here.
I
updated the Gravity3D
software again a few days ago.
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| Archived
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